Complex was one of the fan favorites of 007 Golden Eye 64, it even has got a recreation on almost every famous FPS for its amazing and fun design, perfect for epic battles. I wanted to get back those memories while giving them a comtemporary feeling. This remake is made with the same proportions and scale of the original map with some tweaks that would help the gameplay of Halo 2 Anniversary.
To get this remake done, I researched for several blueprints and map images, scaling them together in proportion to achieve the best similitude with the map's original concept and dimensions. After that, drafting the geometry in plan view was the best way to conceive its volumetry and level variatons. Budget was a challenge that I had to solve twhile mixing pieces with different textures and sizes, getting the opportunity to play with the areas and creating diverse spaces within the narrative of the map.