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SECLUSION | FORGE MAP | HALO INFINITE

Inspired by Halo 2's Forerunner labs, SECLUSION is a symmetrical 4v4 competitive Forge map that emerges as a collaboration between the veteran Forgers del Apocalipsis, the head of the Croissant community and the LATAM Forgerunner. The map was designed to focus on intense CTF games and to bring unique plays and verticality due to the wall-less design of the map.

Based on Frenchys' H4 original design named "Wanderluster", he already had a solid blockout for the map which I helped him tweak for Infinite's movement. With the interesting geometry we got from there, we agreed that the map should be Forerunner but unique in style. With the art direction already set, I lead the Mexican team to conceive a nostalgic yet modern feeling of the Forerunner architecture of the Arbiter's level in a cohesive and immersive way while keeping the main gameplay concept from the design.

FORGE TEAM:
@Frenchys - Level Design (Original design)
@ArturBloodshot - Level Design, Art Lead and Lighting
@Ricardootino - Environment Art
@Starkey213036 - Environment Art and Scripting
@DanZama - Environment Art and Scripting

Overview

Overview

Spire - Cable

Spire - Cable

Courtyard

Courtyard

Junction

Junction

Red Tower

Red Tower

Red Street

Red Street

Crossroads - Mid map

Crossroads - Mid map

Tree House - Rockets Spawn

Tree House - Rockets Spawn

Blue Side

Blue Side

Blue Streets - Blue Sniper

Blue Streets - Blue Sniper

Blue Tower - Blue Streets

Blue Tower - Blue Streets

Monolith

Monolith

Far

Far

Top-down view

Top-down view

Blockout // Final Stage

Blockout // Final Stage